extends MultiMeshInstance3D


@onready var body_parent :Node3D = $Body

func _ready() -> void:
	for x in 60:
		for z in 60:
			var c = RigidBody3D.new()
			var cs= CollisionShape3D.new()
			cs.shape = BoxShape3D.new()
			c.add_child(cs)
			body_parent.add_child(c)
			c.position = Vector3(x*3,1,z*3)
